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Old Sep 12, 2006, 12:23 PM // 12:23   #1
Ascalonian Squire
 
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Default [Video/Tutorial] FoW 3 man farming build.

Hello, this is my first contribution to this forum.

Myself and a bunch of friends came up with a very efficient way to farm FoW. It is definitely much faster than an 8 man pug.

Areas cleared:
Starting area around tower
Battlefield
Forest
Temple of War
Spider Cave
Parts of Fire Forest
Second Shadow Army
Obsidian Drakes

Parts not cleared:
Beach (blocked by 3 doubter's dryders, too much enchant shatter, that's where the 15 DP was from at the end :P)
Parts of Fire Forest (ancient scales are not really worth the time).

The movie contains the teambuild and also shows everything up to unlocking FoW armor.

The quality is decent, however blurry in some foggy areas. This is due to the fact that the total length is 35 minutes, and as i did not want it to be much over 200mb in size, quality suffered in some parts. If there is any interest in a larger, higher quality movie, i will make one available.

The bitrate is 800kbit/s, resolution is 576x432, file size ~205mb, format WMV9, movie is streamable.

Link here:
http://panikk.org:8080/FoWfinal.wmv
Mirror, since some people said the above was slow:
http://mirror.pingtimeout.net/FoWfinal.wmv (Thanks Daedalus)

Any constructive criticism, critique appreciated... hell, if this gets any attention at all, i'll be happy

Last edited by projection; Sep 14, 2006 at 04:21 PM // 16:21..
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Old Sep 12, 2006, 03:57 PM // 15:57   #2
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I liked your build better then my own 3 man (and 2 man) build, to be honest. How did you handle NR/Primal?
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Old Sep 12, 2006, 06:34 PM // 18:34   #3
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Here are the build pictures for people who can't stream 30 second of video,

Tank
Smiter
SSNecro

edited by sno for content

Last edited by drasked; Sep 12, 2006 at 06:50 PM // 18:50..
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Old Sep 14, 2006, 03:32 PM // 15:32   #4
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Build makes sense, not exactly prodigal :P but works nicely. Video is dling real slow I'll check it out when it's eventually dled.
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Old Sep 14, 2006, 03:36 PM // 15:36   #5
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nice build man, looks like fun. might actually get me going into FoW again *6man zzzzz*... probably will come to think of it.

edited by sno for content
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Old Sep 14, 2006, 03:52 PM // 15:52   #6
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I'll try to mirror the video somewhere asap... the server i have hosted in became really slow for some reason =/
Seems to be a routing problem, I only get 40kb/s on my home connection, yet i get 1mb/s @ my university.

Update:
Added high-speed mirror link to OP.

Last edited by projection; Sep 14, 2006 at 04:21 PM // 16:21..
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Old Sep 18, 2006, 12:30 AM // 00:30   #7
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Is their anyway to download the video, not just stream it?
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Old Sep 18, 2006, 01:28 AM // 01:28   #8
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another good variation on the many fow 3 man builds out there..

well we can thank factions for one thing....... spirit bond

good job dude ... keep it up
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Old Sep 18, 2006, 02:13 AM // 02:13   #9
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can u put the video on you tube or something? downloading never works for me
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Old Sep 18, 2006, 08:18 AM // 08:18   #10
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do you always let the groups in the battlefield fight each other cause your losing alot of drops that way
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Old Sep 19, 2006, 02:16 AM // 02:16   #11
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First of all, yes there is a way to download it - Just rightclick the link and select "Save Target As".

And no, i will not put it on youtube, because the quality of youtube is less than adequate for this video.

As for the battlefield, well, you don't have to let them fight eachother, but those 4 mesmers + 2 monks (or was it 5 mesmers) are pretty annoying, if you want to fight them the normal way, you'd have to modify the build for perma spellbreaker, or at least dual spellbreaker, which would imo slow other stuff down.

Also, if you think i am "Losing a lot of drops" by letting two groups kill eachother in FoW, then you must be quite greedy
Those two groups are perhaps 0,01% of FoW. Considering it's possible to clear 95% of fow with ease with this build, I don't see how I am losing "a lot of drops" by not killing two groups.

EDIT:
I checked both mirrors, both are available. The second one is on a standard :80 port, while the first one is on a non-standard :8080 port. If you can browse the web, you should be also easily able to download the movie (or stream it for that matter).

Last edited by projection; Sep 19, 2006 at 02:24 AM // 02:24..
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Old Sep 19, 2006, 01:57 PM // 13:57   #12
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Very nice build. Makes killing faster than the usual 2 man build.

Just a note on the mesmer/monk groups (2 groups, one has 2 monks 2 mesmers and the other, right behind it, has 3 mesmers):

What you should do is take out the Skeleton patrol before it takes out the Warrior/Abyssal stationary group, or let them take those guys out (9 out of 10 times, the skeletons win) and then finish off the winner.

This way, when the Shadow Beasts pop-up and head for that spot, they won't engage the skeletons. Then you need to quickly take the shadow beasts to the monk-mesmer group (entering with Spell Breaker). This way you'll have the melee hitters you need to quickly take out the monks.

We tried it today and it worked even though I entered without spell breaker. They kep shattering spirit bond and I kep putting it it back.

However, if you don't time it right, the monk-mesmer group will come down the hill and scatter among the shadow beasts. This will make lining up the monks for SV/AV harder, but will have the added benefit of reducing the number of mesmers you have to deal with to 2 instead of 5.

Alternatively, you could (before the Abyssal/Warrior group is taken out) send one of your party up the ramp and have them try to aggro one of the three mesmers in the back. If the spacing is right, you will be able to get them to come down the ramp a bit (away from the range of the monks, otherwise they will come to heal them). Once they are far away, the SS can take them out with minimal healing and no tanking required even (assuming people don't attack through Empathy).

Once again, well done. At first I thought taking Divine Boon was a preposterous idea, but it turned out to be a brilliant one. GG guys.

--
Oh, a final note: It's better if the monk goes Mo/W and bring Balanced Stance and let the Necro worry about his SV/AV. If nothing else, the necro can always drop Awaken or something. Balanced Stance would allow the monk to take on as many Abyssals as he wants/needs. This is crucial in the Tower of Strength area. Unlike a 55 monk, a spiritbonder will die pretty quick if he can't get off Spirit Bond (no passive regen from Mending/Watchful Spirit).

Last edited by Karlos; Sep 19, 2006 at 02:02 PM // 14:02..
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Old Sep 19, 2006, 03:13 PM // 15:13   #13
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Getting balanced stance on the monk, would indeed help loads with abyssals. Might be a good idea

And we usually don't let the skeleton group kill the abyssals, it just came out that way when it got frapsed.... and we weren't bothered on going back just to refraps that one scene.

EDIT:
Indeed, Balanced stance is much better, so swap Awaken for AV on the necro, and let monk take balanced stance.

Last edited by projection; Sep 19, 2006 at 05:01 PM // 17:01..
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Old Sep 19, 2006, 07:13 PM // 19:13   #14
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We run a similiar build as a 3 and 4 man,(it's posted) this looks fun. I'm looking forward to trying divine boon in the slot that blessed aura currently occupies. Maintaining health is seldom a problem though so I'm not sure that the loss of Blessed Aura's 33% lengthening of enchantments (coupled with the additional 20% from the icy fs) will make sense.

Our tank uses and icy flamespitter and all have an icy weapon for use as the Nec uses shivers to help finish off pesky monk groups and the like. You might try that for variety.

Couple of questions I have -

Why do the abyssals create problems for anyone ? We never have any issues with them, i'd much rather take on 20 abyssals than 20 shadows, we have more issues with them.

Why doesn't the tank cast Vital on himself ? I'm guessing there is some logical reason that I am unaware of, but this is the method wehave been using without any know adverse effects or impact.

Thanks man, nice build.
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Old Sep 19, 2006, 10:46 PM // 22:46   #15
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Quote:
Originally Posted by Mr Crapsicle
Why do the abyssals create problems for anyone ? We never have any issues with them, i'd much rather take on 20 abyssals than 20 shadows, we have more issues with them.
Abyssals have chain KD, i would love to see you take on more than 6 abyssals at a time without balanced stance reliably. The reason for bringing divine boon is that you can easily tank through 10+ shadows.

Quote:
Originally Posted by Mr Crapsicle
Why doesn't the tank cast Vital on himself ? I'm guessing there is some logical reason that I am unaware of, but this is the method wehave been using without any know adverse effects or impact.
A spiritbond monk must have as high HP as possible, thus he is not using superior runes. Minor ones. He has 13 prot, whereas the smiter/bonder has 16 prot => More HP means more damage from holy wrath.

---
I hope this was of some help.
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Old Sep 20, 2006, 09:04 AM // 09:04   #16
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Quote:
Originally Posted by projection
Abyssals have chain KD, i would love to see you take on more than 6 abyssals at a time without balanced stance reliably..
Interesting that your posted build didn't use balanced stance. How in the world did you pull it off before ? Do you need to change your build ? Abyssal don't come in packs the size of shadows and they are a non isssue in my mind.


Quote:
Originally Posted by projection
The reason for bringing divine boon is that you can easily tank through 10+ shadows.
Makes complete sense. I think I'll take it and Blessed and use Boon conditionally.


Quote:
Originally Posted by projection
A spiritbond monk must have as high HP as possible, thus he is not using superior runes. Minor ones. He has 13 prot, whereas the smiter/bonder has 16 prot => More HP means more damage from holy wrath.
And your next revelation will be what, that the earth isn't flat or that the sky is blue? Nutty stuff man.

I've heard stories of people who do crazy things like carry multiple armor sets that they swap out when casting bonds, and sometimes with the right offhand the bond can take the attribute value to 17. They say they get results like these - Vital Blessing at +223, retribution at 22 and Holy Wrath at 56.

With the tank carrying Vital the only prot bond is life attunement. 52% at 16 vs 48% at 14 ? I think I can live with 48 or even 45 thank you. I'm betting I can find a spot for those points elsewhere.

Quote:
Originally Posted by projection
I hope this was of some help.
Yeah, not so much. I hoped to get some insightful tips. My posted build contribution for fow teams with 3-6 is listed below. Perhaps they will be of some help to you.

http://www.guildwarsguru.com/forum/s...php?t=10044726

Last edited by Mr Crapsicle; Sep 20, 2006 at 09:52 AM // 09:52..
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Old Sep 20, 2006, 10:15 AM // 10:15   #17
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Me and a friend and his friend ran an extremely similar build. Wasn't as effective though. This build works, fast.
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Old Sep 20, 2006, 12:20 PM // 12:20   #18
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Would just like to say WoW awesome Vid Guys, i enjoyed it so much i watched it twice lol. The build looks and works like a charm. Good job
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Old Sep 20, 2006, 04:33 PM // 16:33   #19
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harrharr nice build ^-ยจ
altho the funniest things were ur little conversations...
"oh I bit my tongue" xD

cheers on a great build
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Old Sep 20, 2006, 07:18 PM // 19:18   #20
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i tried a very similar build with some friends. we had a 605hp monk, a smiter(one skill differs from yours) and an EXPERIENCED(this is very important, you need a pro) nuker.
but we didnt do very good..
this build seem very good
GJ!
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